Walkthrough of Fallout 4 Far Harbor ending. Far Harbor - completing the quest "cleansing the land." Task #1: “Visit Confessor Martin’s old hideout”
As you already understand, when playing through Fallout 4 Far Harbor you are given many different options for playing the game and many branches in the scenario. That is, all actions can really lead to several fundamentally different endings, and we will try to tell you how exactly Fallout 4 Far Harbor can end.
Your choice, in the end, can lead to the complete destruction of all the inhabitants of the island, as well as to the fact that peace will reign on the island between all factions. Also, you can destroy each faction individually and give the surviving factions huge advantages.
The decisions you make during the missions “What Life Should Be” and “Cleansing the Earth” will determine not only the fate of the synths, Far Harbor and the Children of the Atom, but also specific game personalities such as Dima, Avery, Tekta and Kasumi . Also, the receipt of some bonuses, as well as the specific outcome of the game, will depend on your specific decision.
We have collected for you all the endings in the Fallout 4 Far Harbor add-on, and specifically, the key events that will affect the distribution of forces at the end of the game and further life on the island. We would like to remind you that as you progress through the game, you will be able to take a specific side or one of the sides.
Peaceful ending
The Reformation mission is suitable for those who prefer a peaceful ending to the game. This mission will be available to you if, in the quest “What Life Should Be,” you tell Dima about Captain Avery, who is the leader of the Far Harbor settlement, and emphasizes that Dima can deal fairly with the Supreme Confessor of the Children of the Atom. In this case, after completing the “Reformation” mission, peace will reign on the entire island. Under these conditions, Dima will be able to control what is happening on the island with the help of his people. You will also receive the “Defender of Acadia” perk.
Devastating ending
Also, as we said in the previous part, the game also has an ending in which none of the factions survives. No chance will play a role here, here all actions will be done consciously and you will be fully aware that all life on this island will be destroyed. That is, there will be no one to blame for this. To be honest, this turn of events will be completely meaningless and will give you absolutely no advantage. What advantages can we talk about when you are left all alone on an unfortunate piece of land?!
In this option, you will need to first destroy the Children of Atom. To do this, you will need to use the key to launch missiles from the submarine of the Supreme Confessor of the Children of the Atom. Next, you will need to destroy Far Harbor. To do this, you will need to turn off the fans that protect the settlement from the deadly fog. You can get the code to turn off the fans during the mission “It’s better not to remember” and after that go to the task “Cleansing the Earth”. And finally, you will need to deal with the synths. To do this, you will need to go to the Commonwealth and tell the Institute about the location of Acadia, or the Brotherhood of Steel, it all depends on which side you were on at the end of Fallout 4. Also, you can deal with Acadia with the help of the inhabitants of Far- Harbor, but for this, they will need to be left alive.
With these options you can destroy factions selectively. Depending on the decisions you make, certain settlements will be destroyed.
Destruction of Far Harbor and its citizens
In the mission "Cleansing the Earth", you will need to infiltrate the wind power plant building. At terminal 03 you will need to select Tempest, which will give you the option to turn off the capacitors. To carry out this action, you must have a code in your hands, which you could get during the mission “It’s better not to remember.” After you destroy Far Harbor, you will receive the Atom Inquisitor perk from Tect, as well as the Atom Bastion armor. And as a bonus you will receive the “Cleansing the Earth” achievement.
Destruction of the Core and Children of the Atom
If you choose the Far Harbor side, you will have the opportunity to destroy the Core and all the Children of the Atom with it in the mission “Cleansing the Earth”. To do this, you will need to sneak into Tekt's house in a submarine and use the missile launch key in it. The core will be completely destroyed, and the Children of the Atom on this island will remain history. You will also be given the “Far Harbor Resident” perk, as well as the “Cleansing the Land” achievement, as was the case in the first case.
Destruction of Acadia and the synths
If synths infuriate you with their sense of self-importance, then you can deal with them too. To do this, you will be given several options. The first option, in the mission “What Life Should Be,” tells the residents of Far Harbor about the substitution that Dima made at one time. Residents of Far Harbor certainly won't be happy about this. The second option is to go to the Commonwealth and tell the Institute or the Brotherhood of Steel (it all depends on which faction you chose in the original Fallout 4 game) about the synths. For destroying Acadia, you will receive the "Lucky Eddie" sniper rifle, as well as the "Acadia's Bane" perk. In addition, you will receive the achievement "The Way Life Should Be."
Kasumi's fate
Also, don’t forget about why we came here. For Kasumi to return home, she must at least remain alive. If you decide that Acadia must die, then Kasumi will die with her, which will block the completion of the mission "Close to Home". So if you decide to finish this quest and send the girl home, then you need to choose a peaceful solution, or choose an ending in which Acadia does not suffer. All in your hands.
Indeed, having become acquainted with such a phenomenon as Fallout 4 Far Harbor, one comes to the understanding that DLC is not a useless thing and that this thing is worth paying attention to. The storyline, the presence of intrigue and other elements that make us worry and sometimes start going through these additions all over again. In addition, the presence of various additional quests and a serious branch in the storyline, each playthrough of the game may not be similar to each other and you will go through a new game every time. So we can safely say that Fallout 4 Far Harbor is not only Bethesda's biggest addition to Fallout 4, but also one of the most interesting.
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It assumes that the player has a choice, depending on which the situation in the game world radically changes. The main character really has a significant influence on the distribution of forces and the development of events in the game. How exactly Fallout 4 Far Harbor will end depends on his actions.
The player's choices as he progresses can lead to the global destruction of all the inhabitants of the island or to the establishment of peace between factions. Endings are also possible in which representatives of some factions will receive significant advantages by destroying their ill-wishers.
Not only the fate of Acadia, Far Harbor and the Core, but also specific characters - DiMA, Avery, Tect and Kasumi - depend on the actions of the main character in the last two plots. The bonuses that the player receives also vary depending on one outcome or another.
We have collected all the turning points in Fallout 4 Far Harbor, that is, key events in the main storyline that affect the redistribution of forces in the final game. Let us remind you that as you progress through the game, the main character can take the side of one of three game factions: the inhabitants of Far Harbor, the Children of the Atom (Core) or the synths (Acadia).
Peaceful ending
The most peaceful ending comes when completing the Reformation quest. It is issued if in the mission “What Life Should Be” the main character tells DiMA about Captain Avery from Far Harbor and emphasizes that the synth is able to do the right thing with the High Confessor of the Children of the Atom. Then, after completing the Reformation quest, peace will reign on the island. In the new conditions, DiMA will control the process through his people in each faction, and the main character will receive the “Defender of Acadia” perk.
Devastating ending
There is a scenario in which all three factions represented in Far Harbor could be destroyed. In fact, all actions are performed by the main character consciously, that is, in this case the player is aware of what exactly he is doing. In fact, this option for the development of events is meaningless for the main character and does not imply any benefits. And what are the advantages if you are left alone on a lifeless piece of land?!
To destroy the Children of the Atom, use the missile launch key in the High Confessor's submarine. To destroy the population of Far Harbor, it is necessary to disrupt the operation of the fans that protect the town from the destructive fog. The shutdown code can be found in the quest “It’s better not to remember”, after which you can proceed to the task “Cleansing the Earth”. Finally, to destroy the synths, you need to go to the Commonwealth and report the location of the colony to the Brotherhood of Steel or the Institute, depending on which side you chose at the end in Fallout 4. You can also deal with the synths through the efforts of settlers from Far Harbor before they are destroyed.
Factions can also be dealt with selectively. Some of them will be destroyed depending on the decisions made, some will remain on the island.
Destruction of Far Harbor and its citizens
In the quest “Cleansing the Earth”, make your way to the wind power plant building and select Tempest at terminal 03, this will turn off the capacitors. Naturally, before this you will need to obtain the shutdown codes in the quest “It’s better not to remember.” As a reward from Tekt for such actions, you can receive the Inquisitor of the Atom perk and the Bastion of the Atom armor. The player will also be given the "Cleansing the Land" achievement.
Destruction of the Core and Children of the Atom
By siding with the citizens of Far Harbor, you can destroy the Children of Atom faction in the quest "Cleansing the Earth". To do this, you need to enter the home of the High Confessor in a submarine and use the missile launch key. The core will be destroyed, and you will receive the Far Harbor Resident perk and, as in the first case, the “Cleansing the Earth” achievement.
Destruction of Acadia and the synths
If you decide to deal with synths in Fallout 4 Far Harbor, then you have several options. Firstly, having learned DiMA’s secret about the substitution of Captain Avery, you can tell the residents of Far Harbor about this in the quest “What Life Should Be.” Secondly, you can set the Institute or the Brotherhood of Steel against the synths, depending on who you joined in the original game. For the destruction of Acadia, the main character receives a unique sniper rifle, Lucky Eddie, and the perk, Death of Acadia. The player is also given the achievement “The Way Life Should Be.”
Kasumi's fate
Separately, it is worth considering the fate of Kasumi. If you choose a peaceful ending, the girl will remain alive and will be able to go to her parents in the Commonwealth, and you will finish the game by completing the quest “Close to Home”. The same development of events is possible if you decide to help the synths and act together with DiMA. But if Acadia is destroyed, Kasumi will die.
Having read the complete walkthrough of Fallout 4 Far Harbor, it is difficult to disagree with the fact that the DLC turned out to be extremely exciting, and in terms of the plot and atmosphere of the presented world it is quite comparable even to the original game. The presence in Far Harbor of a coherent storyline, interesting additional quests and several endings depending on the decisions made by the player make Fallout 4 Far Harbor not only the largest addition to Bethesda, but also one of the most interesting from a content point of view.
Complete walkthrough of Fallout 4
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Completing the main missions of Fallout 4 will sooner or later lead to an internecine war, during which one of the factions will be destroyed. But Bethesda could not help but give the player a choice, and there is a path that will lead to the fact that the Minutemen, the Brotherhood of Steel, the Underground will be able to coexist peacefully, and the player will be able to complete almost all of their quests, and there are a huge number of them in the game Fallout 4. Best ending is not achieved so easily. So, if you want to leave all factions unharmed, then the game will need to start almost from the very beginning. Our small guide will tell you where to start.
Fallout 4. The best ending
You need to start the passage of the game, which will lead to the peaceful coexistence of all factions, before the end of the story mission “Reunion”. Before completing this quest, the player must complete all available tasks from the Brotherhood of Steel, which can be picked up at the Cambridge Police Station. You must also complete all repeatable missions once. It's about finding artifacts and killing ghouls.
Now start completing the quest “The Lost Patrol”. Find members of the reconnaissance team and chat with the last surviving paladin Brandis. After you talk to Dance and complete this quest, you can begin completing the Reunion mission in Fallout 4. The best ending is one step closer, and now we move on to the next story mission.
"Dangerous Thoughts"
Next, we will tell you what you need to consider when completing this Fallout 4 story mission. The best ending will become available if the player fulfills the following conditions during this task: first of all, you must build a teleport to the Institute together with the Minutemen. In addition, it is very important not to complete the quests from the Underground “Agent Work” and from the Brotherhood of Steel “Shadow of Steel” for now.
Walkthrough of the Institute
As for this faction, after visiting it, it should treat the main character with hostility. You can first wander around the building and complete the last story mission to find your son, “Closed Institution.” But after completing this mission, you cannot communicate with the Father. Before leaving the Institute, achieve the hatred of this faction - kill any character and run away from there. But that's not all there is to it when completing the main missions of Fallout 4. The best ending will become available if you give the notes on the Detention task to Sturges, the same Minuteman man who helps the main character get used to building settlements.
Further passage
After the player leaves the Institute, you can begin tasks from the Brotherhood of Steel and calmly complete them until the quest “No Mercy”. When completing this mission, the player cannot get into the helicopter; before this moment, you need to take all possible additional quests, but you don’t need to do them yet.
Let's move on to missions from the Minutemen. The quests "Defense of the Castle" and "Choice of the Minutemen" must be completed. In addition, you need to take the “Critical Mass” task, but leave it unfinished for now. Now we return to the missions from the Underground and finish the quest “Undercover Work”. We take all available tasks from this faction and calmly complete them before the mission “Randolph Station”. Now we return to completing the “Critical Mass” task. We go through this quest and watch how the Institute destroys itself. This ends all the main conditions for how to get a good ending in Fallout 4.
Peaceful life in the wasteland
Having fulfilled all the above conditions, we will finally restore peace among all factions. Now you can proceed to completing the main and additional tasks from the Minutemen, the Brotherhood of Steel and the Underground.
Fallout 4: Far Harbor. Best ending
The game itself is huge, and completing it will take dozens of hours. But Bethesda studio decided not to stop there and released a full-fledged addition, Far Harbor. As with the main game, the DLC has several endings, which will be discussed later. There are three main factions on the island - the Children of Atom, the synths (Acadia) and the settlers of Far Harbor, and they can be easily destroyed or pitted against each other. But you can also force them to live peacefully - this will be the best ending to the addition. This is quite difficult to do.
You should start achieving a good ending by completing the main mission “What Life Should Be.” When completing this task, the player needs to get DiMa to tell him about Captain Avory, and this can only be done with a high persuasion skill. If everything is done correctly, the quest “Reformation” will appear. We fulfill all the conditions for passing, as a result of which DiMa will control the entire island, and a bloody war can be avoided. A good ending will bring the player not only moral satisfaction, but also a useful perk, “Defender of Acadia,” which gives the player a bonus to normal and energy damage when wounded. Kasumi remains alive, and her future fate is in your hands. Before leaving the island, talk to her and help her decide whether to return home or stay in Far Harbor.
This concludes our review of the Fallout 4 finale. Which ending is better is up to the player to decide. But remember that every decision you make affects life in the wasteland, so think about your actions before moving on
Fallout 4's largest DLC, Far Harbor, has different endings depending on the player's decisions. Apart from minor choices throughout the game, key decisions are made during the last two missions: "The Way Life Should Be" and "Cleansing the Earth".
Additional features of the endings will only be revealed if you complete all side quests. Having a quarrel with one of the factions, you will forever close your interaction and, accordingly, a unique ending with it.
DiMA
During the decisive mission, you can influence the following events:
- Whether to destroy Acadia;
- Whether to destroy Far Harbor;
- Whether to destroy the Nucleus;
- Life of Avery;
- Life DiMA;
- Life of Tectus;
- Life of Kasumi.
What life should be like
Initially, take on the task “What Life Should Be” so as not to spoil the desired ending. On the second quest it is much easier to stumble and make a different choice. Let's look at the three endings and some solutions to this mission, as well as methods for choosing them:
What Life Should Be: Tell About Avery
As this version of events develops, you will be able to change your decision several times and choose a different path. First, talk to Avery and Allen, and order Teddy to examine the skull. The ending will start when you present Allen with the evidence. Avery's life depends on how many side quests you complete and your Charisma skill.
After this, the settlers of Far Harbor will liquidate Acadia, in which you will be asked to take part. Then Kasumi will die. Finally, talk to Allen to receive a unique perk that increases attack power when HP is low. To put an end to it, you will have to destroy Far Harbor or Nucleus.
How Life Should Be: Talk to DiMA and convince him to reveal himself
If you refuse to show evidence to Allen and simply abandon this development, then you have another option - talk to DiMA and try to bring him to clean water. This will require a high charisma score, which is obvious.
Then, during the meeting, the residents of Far Harbor will decide whether to march on Acadia or retreat (depending on the completion of the corresponding additional tasks).
DiMA will die, and Kasumi will begin to depend on Acadia. Again, you need to decide who to destroy: Far Harbor or Nucleus.
How Life Should Be: Talk to DiMA and Keep the Secret
During the conversation, DiMA will talk about another option that will launch the “Reformation” quest. You have to reconcile the inhabitants of the island, which will save the lives of all the settlers. You will receive the armor, and Kasumi will survive.
Once this quest is completed, you will have to resolve the confrontation between two warring sides, which will unfold in the mission "Cleansing the Earth".
O cleansing the Earth
Cleansing the Earth: Use the key to destroy the Nucleus
This decision will end the Children of the Atom. By inserting the key into the slot, you will start a 30-second countdown, after which the Nucleus will fly into the air.
The option offers you a perk that increases damage resistance. After all, stop by Allen, who will give you a reward.
Cleansing the Earth: Disable Far Harbor's defenses
In this situation, all residents of Far Harbor will die. You are required to find four fuses that will open the door. The first one you will find is by the bench with the fuse box. The other three are on shelves not far from the door. To activate object marking, click on the box.
This will be followed by a battle with a robot in Turbine 003, after which you must activate the third option in the terminal to turn off the ventilation. Finally, report your success to the High Confessor. Bonus perk will increase attack with radioactive weapons.
Cleansing the Earth: Eliminate Far Harbor and Nucleus
The craziest option, which does not reward you with any bonuses.
Reformation
Will only appear if you have agreed to complete the DiMA plan. Look into Martin's hideout and find two holofilms there (on the table and by the bed). Return to DiMA and head to Nucleus. To continue, you will have to complete the additional mission “What Atom Wants.”